COMENTARIOS SOBRE "AMIBEE Version 0.85"
(mensajes en orden cronologico y reportados en el idioma original).


From: david yuen (dyuen@net1fx.com)
Date: Wed, 04 Jan 1978 07:57:53 -0500

I have downloaded your demo from Aminet, I say to myself finally someone is making a decent Anime shooter. Though I havn't played TwinBee before (played Parodius) I like what you're doing! and can't wait to see the next version on Aminet. One suggestion: r u going to put it on full screen? I myself is working on a Anime/RPG but it still on the drawing board. If u like u can check out this site for info: www.talk-101.com/users/asp.

Keep up the good work!!!

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From: Accipiter <dolphin@imedia.es>
Date: 03 Aug 97 19:07:00 +0100

Hola! Heeee!, me gusta el juego. Y no parece nada facilon. Me he tirado una hora dale que te pego, y me matan siempre :-D Lo que si me gustaria es que tuviese una pantalla un poco mas grande, como de 28 pulgadas, mas o menos, je, je, je :-) Pues eso, que tiene muy buena pinta y funcina muy bien. No como otros que se cuelgan cada dos por tres. Thank you for supporting the Amiga ;-)

--------------------------///
Accipiter /// C=3D A4000/40
dolphin@imedia.es __ ///--------------------
--------------------\\\/// Amiga Forever!
\///----------------------

From: Daniel Mealha Cabrita <dan_cab@pr.gov.br>
Date: Tue, 05 Aug 1996 17:46:19 -0300
Subject: AmiBee comments

About the GFX.. i think the intro screens could be better, i can retouch (or make other) if you're interested. Besides.. the game itself is really cool. i'm suprised with the quality. :)

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From: Miguel Ramos <ai.mramos@readysoft.es>
Date: Thu, 07 Aug 1997 20:04:08 -0000
Subject: AmiBee Demo v0.85

Hola Mr! Muy interesante tu juego, tiene mucha calidad, y por lo que me acuerdo del original es muy similar! La dificultad esta bien ajustada, haciendote jugar hasta pasar ese ola mas de nabos.... :D

____ _ _ /\ _____ ____
(_ \ (_\ /o\ (__)(_ \ (_ \ Miguel Ramos
/. | \ /. \/ \|. |/. l___)/. | \ E-mail: ai.mramos@readysoft.es
/ . X \ / \ | (_ | . \ IRC: irc.arrakis.es #amiga
\___l___X__/\_/\__/__|\_____ |___l___/ C H U C K Y
|/ On Internet!! www.arrakis.es/amiga

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From: Jose Miguel Granados <mcmardigan@mx3.redestb.es>
Date: Fri, 08 Aug 1997 23:47:56 +0100

Mr. Byte, he visto el Amibee y me ha encantado!. Cuando este acabado, sera una maravilla poder recordar los tiempos del MSX en mi Amiga. Eso si, decirte que a veces la pantalla se distorsiona cuando cargo el juego desde mi Workbench directamente (esta en resolucion DBLPAL, en alta resolucion sin flicker :) -Multisync rulez! ;)

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From: Marcus Johansson <marjoh@algonet.se>
Date: Sat, 09 Aug 1997 10:00:22 +0100

Hello! AmiBee... now THAT'S a game that must be finished! Remember playin' the original on my NES some hundred years ago ;) Oh, those were the days... Anyway... Keep the good work up, lad! I'm a Blitz coder myself, and I can't stop wondering about how you managed to make it so 'fast' :) Looking forward to a new version; is it close?

I'll just put it on my BBS - NC.Gamez BBS.

I coded DL FaYoh-, wAZiT-, PIV120- and/or PlubZ.lha from aminet. These are my games written in Blitz. The response has been great on all of'em, so I guess they're good. wAZiT being the latest one. Made lots of AMOS games some years ago too (JackMan, Waponez, Shapez, etc
all on aminet). And oh... I've also made an ANSI-editor in Blitz, named
NCEd (V2.11). And I forgot, a WB PacMan game named wACKbAN :)

. . _ _ _. ___.
O./\/\ /_\o|(_)\(_ ) NC.Gamez BBS: 0430-70573 (sWe)
o / \/(_)\| __/ / / .Marjoh.algonet.se
.\/\/\/\___/|_| O(___) No man is born immortal.

On my desk: BloodBound - Zelda/C&C/Ultima
JackMan 2 - PacMan/Puzzle
DRace - 3d Car/Action
Released: FaYoh - Platform JackMan - PacMan/Puzzle
PlubZ - Puzzle Shapez - Puzzle
PIV v1.20 - Breakout Waponez - Shoot'em up
(DULL)
wAZiT - Gravity/Vector gfx Polataa 3 - Breakout
wACKbAN - PacMan/WB NCEd_v211 - ANSI editor

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From: Paul Trauth <ptrauth@gte.net>
Date: Sat, 09 Aug 1997 03:21:31 -0600

Cute and fun little unfinished port, this AmiBee.

I'm not going to send you my copy, but the Devo tune sampled and synthed in
'Neuromancer' is actually "Some Things Never Change", found on the album
"Total Devo". My copy has two mixes, the album and cassette ones; the game's
intro was much more the cassette version. In fact, I sampled the opening to
the latter mix and made it into one of my random boot sounds.

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From: Damir Arh <Damir.Arh@guest.arnes.si>
Date: Wed, 13 Aug 1997 09:30:48 +0100
Subject: AmiBee

Recently I downloaded AmiBee v0.85 from Aminet. I find the game quite nice and amusing. It's great to have such graphics in a shoot'em up. It's just that in my opinion the game is too difficult, what takes away much of its playability. Otherwise, keep up the good work, it's going to be a great game.

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From: Kevin.Sherman@f721.n387.z1.fidonet.org (Kevin Sherman)
Date: 15 Aug 97 23:35:00 -0500

Hello from San Antonio, Texas U.S.A. I just wanted to let you know that your game came through my BBS on the ADS file distribution network. I'm sorry to inform you that I had to delete it. The first two screens came up and pressing S got rid of them. Unfortunaly the game screens never appeared. The lower half with the score and lives were there but nothing else. The sound played and I quickly was killed. So since the game would not play on my system I deleted it.

Hope you can do something with the screen problem.
Shame really sounded like it would be pretty good.

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From: Skid/Ozone <skid@bcn.servicom.es>
Date: Sat, 16 Aug 1997 23:24:24 +0500

Ya vi en Aminet el AmiBee :) Genial !!! ;) Me ha gustado mucho, teniendo en cuenta que es una preview... lo unico que la pantalla es NTSC, aunque luego probare de ponerla a PAL, me ha parecido leer que se puede hacer... Bueno... y una cosilla mas, la musica no me gusta mucho, pero bueno no es lo mas importante :)

Felicidades y sigue asi !!!!

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From: Fabrizio Bartoloni <Lanch@mail.caribusiness.it>
Date: Sun, 10 Aug 1997 20:14:51 +0100
Subject: AmiBee & TwinBee

Hi Mr.Byte,

I saw AmiBee and I'm happy that someone ported a classic from PC Engine. PC Engine's hardware is nothing to compare to Amiga one (though the best 8 bit on this side along with MSX2 and C64), so there's no reason why we can't play those games on Amiga. I would like to help you 'cause I'm a graphician but I never seen TwinBee before... :(

Lanch/DarkAge
Amiga graphician |------| |
Fabrizio Bartoloni | | ----+----
Via dell' Artigiano N.12 |______| /|\
C.A.P. 06040 | | / | \
Baiano di Spoleto (PG) | | / -+- \
ITALY -------- |
Lanch@mail.caribusiness.it -Lanch-
-Telephone Card Swapper-

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From: tolkien <tolkien@arrakis.es>
Date: Sun, 31 Aug 1997 16:10:50 +0100

Acabo de bajarme la demo del AmiBee. Es muy elegante MByte, me gusta. Tiene unos graficos muy bien conseguidos y es bastante jugable. Yo no conozco el original pero este me gusta. La idea de las campanas tambien esta bien. El unico problema, que no lo es tanto, es que cuando me matan sale el juego al WorkBench y luego vuelve. Queda poco profesion�l.

TOLKIEN

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From: Tony Vera <neledxe@mx3.redestb.es>

Hola Mr. Byte!

Te escribo porque he visto tu juego 'AmiBee', y me ha parecido un proyecto muy interesante. Es posible poner el juego en una pantalla publica para hacerle un 'promote'? Si quieres te puedo hacer las canciones que necesites para el juego. Dime que estilo de musica y cuanto han de ocupar como maximo y en breve comenzare con ello. Con los graficos no podre ayudarte ;)

Animo y sigue con esta fantastica conversion.

\| Tony Stuvo Aky! / Llfb+Odrusba
O /Programador - Musico - Infografista/
\ Oo web: *www.redestb.es/personal/neledxe*
(__) e-mail: *neledxe@mx3.redestb.es*

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From: "david torrent riera"<dtorrent@csub.scs.es>
Date: Thu, 04 Sep 97 08:26:08 +0100

Ayer pude probar el Amibee. Me parece genial, sobre todo la musiquilla de fondo. Ahora bien, un poco dificil matar a toda la gente y coger las campanas. Supongo que cuando este acabado ya ajustaras mas estos detalles. Me recuerda al genial Flying Shark de Spectrum. Animos y sigue adelante con el juego.

David.

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From: Jesus Reyes Martinez <jreyes@idecnet.com>
Date: Sat, 13 Sep 1997 14:49:55 -0000

Me baj� la �ltima versi�n del AmiBee y he podido echarle un vistacillo. Pues el juego est� muy bien, me ha gustado bastante la verdad, al menos lo poco que est� hecho, m�s que nada porque yo jugaba al TwinBee en el MSX :-) y claro, eso me record� viejos tiempos. Espero ver pronto una versi�n avanzada.

Jes�s

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From: tester <tester@apf.it>
Date: Fri, 19 Sep 1997 17:05:58 +0200

My name is Scattolin Andrea, an Italian Student of about 21 years old. I have found your game on Aminet, and I think it will became a very good game, I enjoyed it. I have something about the game to say you:

-The Player Ship shoots too slow! I suggest you to use a ratio of about 5 shots for second.
-In TwinBee the Player holds the Fire button to load a big shot. I suggest to implement it.
-The bullets of the enemies goes too fast!
-In the original game the player can use his arms to launch bombs and can loses them.
-Insert a death sequence, in the game the player when is shooted fall down and explode.
-Use a bigger playing area, the screen is too small.
-Do not forget final bosses: very BIG and COLOURED!

If you will find a solution to theese problems I think you will program a very good game. Please send me an E-MAIL to say me more about new versions and bug fixes.

GOOD LUCK AND GOOD WORK!

Scattolin Andrea

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